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Thread: GGS/GSA Simulator
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01-20-2011 11:22 AM #121
Again, nice that you could do that with your integration rdh. You certainly have one nice setup.
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01-20-2011 11:30 AM #122
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When you reduced your club angle and path, GSA then reports those reduced numbers in the swing analysis page that pops up? Does your interface display the sensor readings prior to the adjustment for GSA?
There are adjustments for faceanglereductionfactor and maybe path reduction or max path range. I'm not sure if I want to do that. In ProX, everything can be changed. The problem is that the graphics are not up to par with GSA and is actually limited to 1280x1024. Martin should be able to incorporate these adjustments into his GSA interface. I think he needs help. Maybe I should ask him for the OEM interface.
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01-20-2011 11:35 AM #123
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01-20-2011 01:41 PM #124
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Hey Zmax
I just did a comparison between ProX and GSA and with similar path/angle the ball is definitely curving excessively in GSA. I've tried changing the club specs, but as you mentioned they don't seem to effect the ball flight. Have you found a "fix" for this yet?
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01-20-2011 02:11 PM #125
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01-20-2011 02:18 PM #126
ZMax did you hear back from Martin? there must be a way to modify these values within GSA.
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01-20-2011 02:53 PM #127
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Yes, I did. The adjustment is not there right now and his interface is basically relying on GSA to do spin calculations, unlike P3pro. He promised that he will work on this.
The spinfactor and terrain penalties are the only problems I have with his interface with GSA. I just can't win.
I'll keep poking around. Maybe I'll find something that works.
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01-20-2011 02:55 PM #128
If anybody can, it's you ZMax. Keep poking, hopefully you will find something.
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01-20-2011 08:50 PM #129
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Found a work around for the spin!!!
LOL!!
I got it looking good now for the driver. Need to test the other clubs.
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01-20-2011 09:49 PM #130
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What are you doing with the spin?
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01-20-2011 09:51 PM #131
I knew you would find it ZMax. How are you getting it done.
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01-20-2011 10:59 PM #132
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Well, this is a work around and not a tweak/fix. There is no side spin adjustment at the moment. I had mentioned that my swing speed was coming in at around 84. So, naturally, yesterday I adjusted it up to 95 mph. My Medicus Power swing speed meter has me at 94, and as high as 98.
Tonight I remembered that club head speed is a factor in calculating side spin. Martin's GSA apparently has this factor set too high so draws were turning into 40 yard hooks. So, by reducing club head speed(back to almost default), side spin was reduced and the ball flight is now normal, and confirmed with my trajectory program. This of course meant that I had to increase ball carry distance by 1.05 to match what I normally hit.
So, as it stands, to adjust side spin, you adjust club head speed. It shouldn't be like this but until Martin does an update to fix this, this is what you'll have to do. At least the ball flight now looks correct and I can trust it for working on my game. I just have to ignore club head speed readings, which I was already used to anyway.
Also, I was able to hit some more trees/branches/leaves today. And I even heard it go through some leaves.
To recap, bunker play can be made to look real and ball flight can be adjusted.
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01-20-2011 11:06 PM #133
Thats a good start ZMax. Hopefully Martin will get an update for this soon. You should email him on the subject if you haven't done so yet.
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01-20-2011 11:12 PM #134
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01-21-2011 01:27 AM #135
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I just noticed something cool while hitting out of a bunker. Sand splashed up and out. Don't remember seeing that in P3pro/GSA.
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01-21-2011 08:03 AM #136
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01-21-2011 08:18 AM #137
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Very interesting on the club speed adjustment. I'll have to try that in my interface. WIth my ball sensor the ball speed is picked up independently, so it shouldn't throw off the shot distance. Sounds like a much simpler fix than my logic (which wasn't a simple reduction of club angle/path - it had to look at each one and adjust them "closer" to each other to reduce the relative angle). Nice work on that ZMax.
In my GSA golf I can hit leaves and hear them. Really it seems bizarre to me that P3Pro's software would behave differently since this is all part of the red chain software and not the interface program. I can't see that red chain would have used an older version of the software for P3Pro???
I can finally see the light at the end of the tunnel for my crazy workload and look forward to getting some time on my simulator soon. I've already decided my next project will be to add voice commands to my interface so that I can select clubs and perform other functions without walking to the computer. I've found the tools to do that - now I just need to add it to my interface software. It will mean wearing a bluetooth earpiece-microphone while I'm playing, but sounds really cool.
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01-21-2011 10:59 AM #138
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Thanks rdh.
When you first got your GSA, do you remember if you were able to hit trees/leaves/branches and had sound when you hit them? What about sand splashing out from the bunker? There have been a few updates to GSA in the last few months, but P3pro has yet to release an update. Perhaps they never got the fixes from GSA?
The voice commands sounds cool. Keep us posted.
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01-21-2011 12:04 PM #139
Wow That is cool rdh. Keep us posted for sure.
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01-21-2011 05:09 PM #140
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Guys,
I am loving it! Distances have been dialed in for all clubs. All sounds are working including the ball rolling into the cup, hitting off the cart path, hitting the ground, trees, etc...
I did send an email to Martin but he hasn't responded. I'm going to try to get my ball sensor working today.
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01-21-2011 05:11 PM #141
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Very nice ZMax! I have things dialed in very accurately with my setup with GSA Golf as well, and I find the software really great once it's tuned and working well. I still don't understand the challenges P3Pro has had with their integration...there's no reason (in my mind) that all P3Pro users shouldn't have their systems working just as nicely.
Again, nice job on getting things configured to work well!
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01-21-2011 05:22 PM #142
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Thanks,
I think part of the problem is that P3pro are not getting updates for GSA(not from Martin anyway). The courses were beta tested in the summer and released in Oct., but they have yet to release one update.
As for the interface issues, yeah, I don't understand either. I know they don't have programmers in house and they actually don't even own the source code, but too much time has passed for them not to have released one fix.
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01-21-2011 05:25 PM #143
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The bizarre thing (to me) is that someone posted on here that Jay Russo said they'd sold 300 course packs. At $1000 each, that's $300K in revenue. Now I doubt the margin on the software is super high for them, but even if they make $200 on each one that's generated $60K in margin over just a few months, with the potential to sell to lots more P3Pro owners. You'd think they could afford to invest some funds in improving the interface to really get it working solidly.
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01-21-2011 05:29 PM #144
ZMax that is great. Like I said if anybody can get it tweaked it is you ZMax. I am happy for you. Once you get the ball sensor working it will even be better. I too cannot understand why the P3pro folks have not been able to get the courses up and going. Your geusse is as good as mine. I personally think the courses are not quite acceptable and need work. They would sell better if they would improve the course playability.
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01-21-2011 05:51 PM #145
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Bizarre is discontinuing the LA add-on when it was already working? Oh well, Protee is about to take some more market share from them. Competition is good.
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01-21-2011 05:54 PM #146
I agree rdh. The fact that they may not be getting any updates on future courses may be an issue for them. Who know what their sales numbers are however if what you are saying is true, you would think that they would invest more in the courses to make it better.
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01-21-2011 07:31 PM #147
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I got the ball sensor working. turned out my original attempt at repair on this cable was not so good.. I had to replace the cable. Anyway, It looks like I'm going to need more light. 50 watt is not enough for the ball track. I'm not sure if I even want to use it. The extra 50 watt is already having an effect on the image. 75 watt would make it worst.
I would be OK with another 50 watt light for a LA camera but not for a ball track. The sensor mat and program does a good job of caculating ball path.
That's another advantage for the Protee, with the ball built in ball sensor. It only needs one light.
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01-21-2011 07:45 PM #148
The setup has 2 lights ZMax. It would be nice to get the ball track working. Is the issue the lighting?
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01-21-2011 08:00 PM #149
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01-21-2011 08:03 PM #150
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Screen shots:
GSAbunker.jpg
I hate trees!
GSAhittree.jpg
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