The perfect simulator doesn't have to perfectly simulate but the ball flight (direction, trajectory, speed and spin) must be believable to the top golfer.
I suggest three models, allowing the user to upgrade as money allows:
1) "Simulator" that has multiple cameras analyzing the ball for speed, path and spin.
2) "Analyzer" upgrade that adds more cameras for analysing the clubhead. Clubhead path (including attack angle), clubface angle (including dynamic loft and bulge recognition).
3) "Biomechanics" upgrade that adds more cameras for analyzing the kinematic sequencing of the body, specifically hips, shoulders, arms and hand motion. Possibly two options here, a marker based camera system requiring maybe 3 cameras and the ultimate, a full markerless camera system like 4dSwing with 5, 8 or more cameras.
Unacceptable
- Optical IR sensors
- Marking clubs
- Special balls (however marking own balls would be acceptable)
- Aligning balls
- Having to touch a console. Any navigation should be gesture or at least voice controlled.
- Screen bounce spin determination
- Face angle or spin calculation
- Entry level price > $5k.
Software- Totally hands-free
- No unacceptable waiting for screen redraw
- Free course designer to encourage community designed courses, allowing people to recreate their own tracks for home practice and release famous tracks into the public domain without the royalties.
- Course designer to import unlocked Links courses for modernizing.
Luxury- Analyzer module portable and self-calibrating for taking outside to a range.
- Minimal fussing around when going from left-hander to right-hander.
I could go on forever, plus I have a few killer ideas I'll keep close to my chest. If someone with the budget is seriously wanting to develop a system that would have even the professionals flocking to, feel free to PM me as I'm just coming to the end of a IT-based golf project and would consider relocating to develop the ultimate simulator system. I'm an Electrical Engineer, 20 years experience (mostly developing real-time embedded software), a single figure golfer and a good, broad knowledge of many areas involved, including the science of golf, swing mechanics, fitting, machine vision, motion tracking, biomechanics, radar theory, image processing and speech recognition.