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12-30-2013 09:12 PM #31
The big focus is the software and linking with as many platforms/units as possible.
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12-30-2013 09:13 PM #32
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12-30-2013 09:36 PM #33
I am saying that the big focus for Perfect Parallel is to sell as much of their software as possible including the pc market. Not saying my big focus is the software. In my discussions with them they are really focused on the software introduction now.
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12-30-2013 09:47 PM #34
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Great, thanks.
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12-30-2013 10:26 PM #35
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I suppose we are all hoping that something in a descent price range will knock our socks off. We will have to wait and see what this option brings to the table when it is available.
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12-31-2013 02:23 AM #36alpobasGuest
Please do not forget their Terrain Importer and Course Forge software. Those allow users to "easily" create courses to use with Perfect Golf. At least, I am excited...
http://www.perfectparallel.com/produ...in-importer-r5
http://www.perfectparallel.com/produ...ourse-forge-r1
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12-31-2013 02:26 AM #37alpobasGuest
Oh yeah, "affordable" doesn't sound like $6000-10000, for me it sounds like $1000-2000 maximum.
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12-31-2013 06:55 AM #38
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12-31-2013 07:03 AM #39
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How I believe it to be is a few years ago Full Swing Golf bought out Fore Golf, who was owned by Erik Lugris (The Sirgul sim is Lugris backwards I note), and at about the same time they started working with SportsCoach. Erik became CTO at FSG.
Later Erik founded PP. I was hoping Erik had left FSG to compete against them but I see his Linked In profile says he currently works at both places so FSG probably own everything.
SimTech - well Erik posted the pic of the unit above saying, "From our friends at SimTech", but both SimTech and PP appear to be in Buffalo, NY, and I note the contact for SimTech has the same name as Erik's wife.
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12-31-2013 07:07 AM #40
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About launch angle, if the SimTech technology is indeed depth sensing with the same accuracy as the Kinect 2, that would be about ±0.5 degrees if the ball was tracked over a meter, or about the same as the GC2 (±0.2 deg), if tracked over 3m.
Also I note Swinguru is being flogged by FullSwingGolf also, which uses Kinect style sensors. I had a play with it the other day, but drove me insane with crashing.
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12-31-2013 10:00 AM #41
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Anybody emailed the contact for more info?
I did not assuming they would not say much anyway before the PGA show.
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12-31-2013 10:02 AM #42
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12-31-2013 10:36 AM #43
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I for one would like to get ride of anything on the floor even if that meant losing club tracking.
Not sure why there should be more concern about LA than GC2 got with horizontal angle.
But I guess we will have to wait and see.
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12-31-2013 10:39 AM #44
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I for one would like to get ride of anything on the floor even if that meant losing club tracking.
Not sure why there should be more concern about LA than GC2 got with horizontal angle.
But I guess we will have to wait and see.
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12-31-2013 12:27 PM #45
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12-31-2013 01:44 PM #46
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12-31-2013 02:37 PM #47
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12-31-2013 04:48 PM #48
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12-31-2013 05:06 PM #49
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I E-mailed as well and received no response.
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12-31-2013 05:29 PM #50
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12-31-2013 05:29 PM #51
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12-31-2013 07:21 PM #52
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I've been watching golf sims for 10 years for one worth taking the driver head cover off for, I'm in no rush.
PP have said they're releasing the simulator version first which is a good sign, but I've also read they're also currently working on the Mac version (which is a bad sign). Beta testing hasn't started yet which requires at least 6 months if done properly.Last edited by steb; 12-31-2013 at 07:35 PM.
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01-01-2014 08:03 PM #53
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Mac Version of Simtech Simulator too?
If the unit is that compact and versatile and can cost around $1000 (not $10,000), it will really shake things up....
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01-01-2014 08:39 PM #54
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Mac desktop version, although this SimBoost thing Simtech are releasing might be all that's needed to turn either desktop version, or even the mobile versions into the simulator version?
Looking at the lounge room picture, it's not compact, rather mount once, calibrate and forget. I sort of like that.
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01-01-2014 08:49 PM #55
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Don't get excited by $1000, especially if FSG is still involved. That's just my feeling based on how much cheaper motion detection has become and if PP really did want to start turning all those garage hitters into sim users.
Motion capture used to cost an absolute fortune, now lone animators can get great results from Kinects/PS3Eye cameras costing next to nothing. Same with Swinguru using Kinects. These don't have the high speed requirements a ball demands, especially spin, but all this stuff is so much cheaper now. I still shudder when I remember paying AUS $13000 for a projector about 8 years ago, and it's not even HD.
If it was $4000, I think I'd go for the GC2 if it interfaced with PG, as being able to take the GC2 to the range is easily worth the extra.Last edited by steb; 01-01-2014 at 11:32 PM.
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01-01-2014 11:26 PM #56
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SIMTECH BOOST
-Retrofit any simulator
Upgrade any Simulator with simple bolt on module from Simtech.
How can you retrofit a simulator? Do they simply mean using the prior studio space, not like attaching it onto a P3proswing unit? lol
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01-01-2014 11:53 PM #57
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I'm thinking 'upgrade' means upgrading your simulator that is using Redchain/E6/Simway/... to the Perfect Golf software. Not upgrading hardware capability.
So you buy the appropriate bolt-on module that simply unencrypts the data from your simulator hardware and re-encrypts it to that demanded by the Perfect Golf software. Surely it's just a matter of time before the sim companies protect their device's output, and a hardware module would be the more secure way of exposing their protocols and be reimbursed for their loss of software sales elsewhere.
All guessing, but what else is there to talk about?
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01-02-2014 09:49 AM #58
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Steb you sound like you know a lot about motion cams and kinects?
Do you think HS cams are low enough in price to be used for high speed ball capture? If we talk $1,000-$2,000 devices!
Another method would be to capture the ball flight curve but have no idea for how long you have to follow the ball flight to get a reliable result?
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01-02-2014 04:30 PM #59
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Cheap HS cams still haven't got enough resolution at high frame rates, or large enough apertures for the high shutter speeds needed for sharpness. So it's easy to cheaply capture a ball at 1000fps where you'd see a ball from a drive captured every 2-3 inches, but it wouldn't be sharp enough to accurately measure velocity from and there'd no chance with spin. Good enough for launch angle and azimuth though as a blurry streak is sufficient.
But I have felt depth cameras such as used in the Kinect 2 hold the key to affordability due to the very good precision they're now getting in depth measurement.
They only scan at 30 fps, but that's at a huge 90 degree field of view. Have a bank of them and narrow their field of view to increase frame rate and there might be a cheap yet accurate solution if mass sales could be predicted. Seeing this Simtech with what look like four IR projectors grabbed my interest for this reason.
It's however very easy to postulate, actually doing it is where the roadblocks appear.Last edited by steb; 01-02-2014 at 08:37 PM.
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01-09-2014 03:37 PM #60
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euh.......did you calculate the error on the speed when measuring ballspeed at 1000 fps and the error when measuring it at 30fps? You are aware that the Kinect can NOT even see the ball because it's too small! And you can not run multiple Kinects! because besides the usb ports & cpu being overloaded the kinects interfere with each other. So you can only run 1 at a time.
some data : a ball with an driver @ 90mph will with a smash of 1.48 will travel at a speed of 133.2mph. That is 50.6 m/s
Using 30 fps the ball will travel 1.69 meters between frames. So if you are lucky and the camera is in sync with the impact you will get a max of 3(! three !) frames where the ball is in a frame. If you want more frames you need already more then 5 meters ball fight.
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